Projects

Case studies and craft proof.

The site separates large project stories from individual hands-on work, so the portfolio can show both production context and practical skill.

Case studies

Main projects

Ordered by hiring value: completed demo, larger team project, then AI-assisted workflow.

Cold Engine hero gameplay captureTrailer, Steam demo or 30-60 sec gameplay.
Completed playable demo Lead developer 5 month cycle

Cold Engine

A complete playable Unreal Engine demo proving the ability to assemble a game, solve production problems, run playtests and finish a public-ready build.

Open case
Skein Arcane environment captureLocation flythrough or shader breakdown.
In development Game direction Technical art pipeline

Skein Arcane

A larger team project focused on workshop management, modular weapon crafting, cemetery systems and a scalable asset/material pipeline.

Open case
AI Game Agents workflow diagramLinear to agents to Telegram flow.
AI experiment Workflow design Phaser prototype

AI Game Agents

A supporting case about building and testing a role-based agent workflow around a small 2D trader simulation prototype.

Open case

Production Cases

Individual craft gallery

A second path for visitors who want to quickly inspect assets, shaders, UI, levels and pipeline outputs.

3D assets preview gridWeapon, crates, temple, train props.
Shader and VFX proofMaterial transitions, snow, CRT, glow and breakdowns.