"Cold Engine" Steam Demo
A case where we could not resist and built a full-fledged playable demo.
Hello, my name is
Ramat Gan, Israel
I am a UE5 Game Developer, Technical Artist and 3D Generalist building playable systems, stylized worlds and production pipelines with a Marketing and PR background in mind.
Featured projects
Each case is structured around context, role, constraints, decisions, output and what the work proves.
A case where we could not resist and built a full-fledged playable demo.
A big project, a bigger team, big ambitions, big challenges and big achievements.
View case studyProduction Cases
A gallery for individual assets, materials, shaders, UI pieces, level art, VFX and before-after pipeline work.
Weapon components prepared for a modular crafting system.
Diegetic UI pieces for train systems, contracts and delivery flow.
Reusable shader and material setup for dense simulation scenes.
A slot for a rotatable model once final media is added.
Skills snapshot
The portfolio is built to show both the playable result and the hands-on production work behind it: systems design, level design, 3D assets, materials, UI, optimization and team workflow.
Background
Before focusing on game development and technical art, I spent more than five years in marketing, visual communication and design. That background supports product thinking: hooks, audience, positioning, short-form video, social posts, store pages and pitch materials.
Welcome
I am open to UE5 game development, technical art, 3D generalist and production-focused roles. The strongest proof is in the case studies: shipped demo work, WIP pipeline planning, visual systems and clear collaboration boundaries.